sketch-a-day
coding a visual idea a day
Welcome! My name is Alexandre Villares and since January, 2018 I have been coding sketches everyday, publishing the source code in the same repository that stores this page, github.com/villares/sketch-a-day. You can follow this project on Mastodon at pynews.com.br/@villares.
The results are mostly tentative, exploratory, and I don’t feel like they need to be relevant or meaningful on any particular day. The everyday practice leads to the emergence of ideas that I consider interesting, worthy of further exploration. Some of those have been added to selected work, this collection itself became valuable for me, and it is my pleasure to share it with anyone willing to explore coding as a creative and expressive medium.
Please do not hesitate to contact me regarding licenses to use my work, teaching opportunities, consulting or other projects. Moreover, I kindly invite you to subscribe to my newsletter, [sketch-mail - on pause]. If you appreciate what I have been doing, you may support my artistic work, research and open educational resources I publish on-line using the Brazilan PIX key at 46c37783-5edb-4f1c-b3a8-1309db11488c
, PayPal or gumroad.com/villares.
Here are listed some of the tools I have been using:
- [py5] A new Processing Java + Python 3 amazing tool
- [pyp5js] initially a Python to p5js trancriptor, now a pyodide + p5js tool
- [pyscript] A new Python in the browser tool.
- [Py.Processing] Processing Python mode
- [Processing Java Processing Java or “standard” mode
- [p5.js] JavaScript library from the Processing Foundation
- [shoebot] Generate 2D vector graphics with Python
- [FreeCAD] A wonderful 3D modeling tool, CAD & more, Python infused.
- [p5py] A Python 3 implementation of Processing ideas (no Java needed)
- [flat] A generative infrastructure library for Python (via Allison Parrish’s Bezmerizing)
- [VPython] Python + glowscript gives you 3D on the browser
- [PySimpleGUI] Python GUIs for Humans
2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018
sketch_2024_04_23
sketch_2024_04_22
sketch_2024_04_21
sketch_2024_04_20
#DebugAesthetics
sketch_2024_04_19
sketch_2024_04_18
40 hexágonos brancos a partir de uma grande de 3x3 pontos. Em branco em quadrados pretos, dispostos em uma grade de 8 colunas e 5 linhas em um fundo azul.
sketch_2024_04_17
All the 125 possible not self-intersecting polygons form a 3 x 3 grid of points (without rotations and translations).
sketch_2024_04_16
Success! All the possible simple quadrilaterals from a 3 x 3 grid of points. Yesterday I had broken my hashing function that made it possible to eliminate rotations (it is possible to eliminate reflections too, but I like to have them)
sketch_2024_04_15
still WIP, my translation/rotation elimination strategy didn’t work (so turned it off on this output)
sketch_2024_04_14
WIP … hard to debug
sketch_2024_04_13
sketch_2024_04_12
sketch_2024_04_11
sketch_2024_04_10
sketch_2024_04_09
sketch_2024_04_08
Fiddling with https://github.com/Botffy/polyskel/tree/master
sketch_2024_04_07
sketch_2024_04_06
#scikitgeometry #skgeom
sketch_2024_04_05
sketch_2024_04_04
#OpenSimplexNoise #Numpy
sketch_2024_04_03
sketch_2024_04_02
sketch_2024_04_01
sketch_2024_03_31
sketch_2024_03_30
sketch_2024_03_29
sketch_2024_03_28
sketch_2024_03_27
sketch_2024_03_26
sketch_2024_03_25
sketch_2024_03_24
sketch_2024_03_23
sketch_2024_03_22
sketch_2024_03_21
sketch_2024_03_20
sketch_2024_03_19
sketch_2024_03_18
sketch_2024_03_17
sketch_2024_03_16
sketch_2024_03_15
sketch_2024_03_14
sketch_2024_03_13
sketch_2024_03_12
sketch_2024_03_11
sketch_2024_03_10
sketch_2024_03_09
the red text encodes the neighbours state
sketch_2024_03_08
WIP
sketch_2024_03_07
sketch_2024_03_06
sketch_2024_03_05
sketch_2024_03_04
sketch_2024_03_03
sketch_2024_03_02
sketch_2024_03_01
sketch_2024_02_29
for facet in bs:
with py5.begin_shape(py5.LINES):
py5.vertices(vs[v] for v in itertools.chain(*facet))
sketch_2024_02_28
sketch_2024_02_27
sketch_2024_02_26
sketch_2024_02_25
Now using #shapely as suggested by @py5coding@fosstodon.org :)
sketch_2024_02_24
circle and line segment collision, based on: http://www.jeffreythompson.org/collision-detection/line-circle.php point_circle
sketch_2024_02_23
rect collisions
sketch_2024_02_22
sketch_2024_02_21
sketch_2024_02_20
sketch_2024_02_19
sketch_2024_02_18
sketch_2024_02_17
sketch_2024_02_16
sketch_2024_02_15
sketch_2024_02_14
sketch_2024_02_13
sketch_2024_02_12
sketch_2024_02_11
sketch_2024_02_10
sketch_2024_02_09
sketch_2024_02_08
Still capture of anolher animated gesture experiment
sketch_2024_02_07
Another animated mouse gesture experiment
sketch_2024_02_06
Another animated mouse gesture experiment
sketch_2024_02_05
Another animated mouse gesture experiment
sketch_2024_02_04
Another animated mouse gesture experiment
sketch_2024_02_03
sketch_2024_02_02
sketch_2024_02_01
sketch_2024_01_31
Sorru, no music.
sketch_2024_01_30
#genuary30 just porting ad using a Processing shader example
sketch_2024_01_29
#genuary29 using a 3D sdf based mesh library
sketch_2024_01_28
sketch_2024_01_27
#genuary27 the gif degraded the color gradients :(
sketch_2024_01_26
#genuary26 Inspired by deconbatch’s “Poor man’s Diffusion Limited Aggregation” Istead of calculantig costly distance, I’m reading a pixel from the canvas and seeing if it falls in the “black halo”. I started not showing the halo, but changed my mind.
sketch_2024_01_25
#genuary25
sketch_2024_01_24
not engough energy for #genuary24 :(
sketch_2024_01_23
#genuary23
sketch_2024_01_22
#genuary22
sketch_2024_01_21
#genuary21 #LibreTranslatePy #LibreTranslate
sketch_2024_01_20
#genuary20 with shapely
sketch_2024_01_19
#genuary19 Variation of an early flocking experiment
sketch_2024_01_18
#genuary18 Bauhaus (inspired by Albers)
sketch_2024_01_17
Badly done #genuray17
sketch_2024_01_16
#genuary16
sketch_2024_01_15
#genuary15 Physics (using pymunk)
sketch_2024_01_14
#genuary14
sketch_2024_01_13
#genuary13
sketch_2024_01_12
#genuary12 “lava lamp” OpenSimplexNoise
sketch_2024_01_11
#genuary11 inspired by Anni Albers
sketch_2024_01_10
#genuary10 ASCII
sketch_2024_01_09
#genuary9
sketch_2024_01_08
#genuary8 Double-pendulum simulation based on pygame code by Bryan Brickman
sketch_2024_01_07
#genuary7 progress bar
sketch_2024_01_06
#genuary6 screensaver (based on earlier Processing sketches for “tweetprocessing”)
sketch_2024_01_05
#genuary5 d’aprés Vera Molnar “interruptions” (https://collections.vam.ac.uk/item/O1193775/interruptions-drawing-vera-molnar/)
sketch_2024_01_04
#genuary4 pixels
sketch_2024_01_03
#genuary3 droste
sketch_2024_01_02
#genuary2 no palette
sketch_2024_01_01
#genuary1 #genuary2024 lots of particles
2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018
The sketch-a-day project, images and code repository, by Alexandre B A Villares are licensed under Attribution-NonCommercial-NoDerivatives 4.0 International , except if marked/attributed otherwise in a file or code section. Please contact for licensing questions.